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Stephens sausage roll game
Stephens sausage roll game









stephens sausage roll game

You now have to think about the future as well. It isn’t enough to deal with the remnants of the past. But this isn’t something you really have to think about until the last few puzzles, where you can easily cook all the sausages and still leave things arranged wrong, blocking off further progress. Some places take advantage of this to control exploration: solving a puzzle might require pushing some blocks to form a bridge to the grill, and once you’re outside the puzzle and the rest of the world comes back, you use the same bridge to advance to the next puzzle. Once you’ve solved the puzzle, they’re frozen in their final positions. The final chapter is largely concerned with puzzles that have mobile components other than sausages, and one of the things you notice as you go along is that they’re only mobile in puzzle mode. This concern with legacy even informs the final few puzzles.

stephens sausage roll game stephens sausage roll game

Preparing the dead meat for its final rest. Like Link on Koholint, it’s questionable whether anything that happens on the island is anything more than a dream - a lingering dream of the doomed and dead, that confuses and combines the old celebratory feasts with the funeral rites that dominated their final days. Sadness at the passing of a civilization, at the loss not just of its physical forms, its buildings reduced to ruins and its people grotesquely dehumanized, but of its past, as all the knowledge that the people sought to preserve all their lives vanishes with no one to remember it. So, it turns out that the backstory of Stephen’s Sausage Roll totally goes there, but not quite in the way I had expected.











Stephens sausage roll game